Friday, September 29, 2006

 

You Can Win All You're Stupid Arguments Too

For those of you who have been wondering why I have been lagging on my blog posts.... Well its because I have been in training.

Thats right the World Rock Paper Scissors Champoinships. I did not qualify this year but am training dilligently for next year. Fortunately I have discovered a fool proof method beyond punching your competitor in the head (Illeagal by the way) of how to beat anyone at Rock Paper Scissors.

How to beat anyone at Rock Paper Scissors

tablerps

With the 2006 World Rock Paper Scissors Championships coming up in November in Toronto and $10,000.00 on the line (not to mention bragging rights of being able to call yourself "World Champion of RPS"), trying to get some sort of edge on your competition is becoming a focal point for a lot of players.


Little bit of background. Contrary to what you might think RPS is not simply a game of luck or chance. While it is true that from a mathematical perspective the 'optimum' strategy is to play randomly, it still is not a winning strategy for two reasons. First, 'optimum' in this case means you should win, lose and draw an equal number of times (hardly a winning strategy over the long term). Second, Humans, try as they might, are terrible at trying to be random, in fact often humans in trying to approximate randomness become quite predictable. So knowing that there is always something motivating your opponent's actions, there are a couple of tricks and techniques that you can use to tip the balance in your favour.

The secret to winning at RPS

Basically, there are two ways to win at RPS. First is to take one throw away from your opponent options. ie - If you can get your opponent to not play rock, then you can safely go with scissors as it will win against paper and stalemate against itself. Seems impossible right? Not if you know the subtle ways you can manipulate someone. The art is to not let them know you are eliminating one of their options. The second way is to force you opponent into making a predictable move. Obviously, the key is that it has to be done without them realizing that you are manipulating them.

Most of the following techniques use variations on these basic principles. How well it works for you depends upon how well you can subtly manipulate your opponent without them figuring out what you are doing. So, now that the background is out of the way, let's get into these techniques:

1 - Rock is for Rookies

In RPS circles a common mantra is "Rock is for Rookies" because males have a tendency to lead with Rock on their opening throw. It has a lot to do with idea that Rock is perceived as "strong" and forceful", so guys tend to fall back on it. Use this knowledge to take an easy first win by playing Paper. This tactic is best done in pedestrian matches against someone who doesn't play that much and generally won't work in tournament play.

2 - Scissors on First

The second step in the 'Rock is for Rookies' line of thinking is to play scissors as your opening move against a more experienced player. Since you know they won't come out with rock (since it is too obvious), scissors is your obvious safe move to win against paper or stalemate to itself.

3 - The Double Run

When playing with someone who is not experienced at the RPS, look out for double runs or in other words, the same throw twice. When this happens you can safely eliminate that throw and guarantee yourself at worst a stalemate in the next game. So, when you see a two-Scissor run, you know their next move will be Rock or Paper, so Paper is your best move. Why does this work? People hate being predictable and the perceived hallmark of predictability is to come out with the same throw three times in row.

4 - Telegraph Your Throw

Tell your opponent what you are going to throw and then actually throw what you said. Why? As long as you are not playing someone who actually thinks you are bold enough to telegraph your throw and then actually deliver it, you can eliminate the throw that beats the throw you are telegraphing. So, if you announce rock, your opponent won't play paper which means coming out with that scissors will give you at worst a stalemate and at best the win.

5 - Step Ahead Thinking

Don't know what to do for your next throw? Try playing the throw that would have lost to your opponents last throw? Sounds weird but it works more often than not, why? Inexperienced (or flustered) players will often subconsciously deliver the throw that beat their last one. Therefore, if your opponent played paper, they will very often play Scissors, so you go Rock. This is a good tactic in a stalemate situation or when your opponent lost their last game. It is not as successful after a player has won the last game as they are generally in a more confident state of mind which causes them to be more active in choosing their next throw.

6 - Suggest A Throw

When playing against someone who asks you to remind them about the rules, take the opportunity to subtly "suggest a throw" as you explain to them by physically showing them the throw you want them to play. ie "Paper beats Rock, Rock beats scissors (show scissors), Scissors (show scissors again) beats paper." Believe it or not, when people are not paying attention their subconscious mind will often accept your "suggestion". A very similar technique is used by magicians to get someone to take a specific card from the deck.

7 - When All Else Fails Go With Paper

Haven't a clue what to throw next? Then go with Paper. Why? Statistically, in competition play, it has been observed that scissors is thrown the least often. Specifically, it gets delivered 29.6% of the time, so it slightly under-indexes against the expected average of 33.33% by 3.73%. Obviously, knowing this only gives you a slight advantage, but in a situation where you just don't know what to do, even a slight edge is better than none at all.

8 - The Rounder's Ploy

This technique falls into more of a 'cheating' category, but if you have no honour and can live with yourself the next day, you can use it to get an edge. The way it works is when you suggest a game with someone, make no mention of the number of rounds you are going to play. Play the first match and if you win, take it is as a win. If you lose, without missing a beat start playing the 'next' round on the assumption that it was a best 2 out of 3. No doubt you will hear protests from your opponent but stay firm and remind them that 'no one plays best of one for a kind of decision that you two are making'. No this devious technique won't guarantee you the win, but it will give you a chance to battle back to even and start again.


Thursday, September 28, 2006

 

Whatever Happen To

I am as big of a fan of the A-Team, Knight Rider and McGuyver as the next guy but they have become hip to like or say that you liked etc.. leading to fabulous re-runs primarly on t.v. channels such as Spike and TVLand.

BUTT!

What ever happened to Simon and Simon? It had the buddy detective thing, a cool truck and a theme song that went like this.... (If you are reading feel free to sing out loud)
Here are the lyrics:

You and I know the meaning of amigo,
We're not alike, yet everybody we know
knows we're more than brothers,
we're best of friends.
We may not look, or think like one another,
And there were times, when we have hurt each other,
Still we're more than brothers,
We're best of friends.

Friday, September 22, 2006

 

Just Plain Funny

By Eric Heyl
TRIBUNE-REVIEW

Friday, September 22, 2006

Weary of his increasingly erratic behavior, Sesame Street producers will not extend the contract of the program's most popular muppet.

Gary Knell, CEO of Sesame Workshop, the parent company of the popular PBS program, told The Wall Street Journal yesterday that he is severing ties with Elmo.

"As much as we like him personally, we thought it was wrong to renew his deal," Knell said. "His recent conduct has not been acceptable to Sesame Street."

Knell would not elaborate. But those close to the show indicated PBS had grown increasingly irritated over Elmo's public embrace of Scientology.

Nor was the network happy when Elmo, in an interview with NBC's Matt Lauer, launched a blistering attack on the use of antidepressants to combat postpartum depression.

The final straw, industry sources said, was Elmo signing off on his spastic new likeness, TMX Elmo, which was unveiled Tuesday.

Parodying the panic-stricken movements of a typical choking victim, the latest Elmo doll doubles over, falls on its back and kicks its legs before finally rising -- cackling hysterically all the while.

"It completely undignified. It unbecoming of muppet who supposedly has intellectual acuity of 3-year-old," said a source close to Sesame Street who is not the Cookie Monster.

To Sesame Street and PBS executives, the doll also rekindled disturbing memories of Elmo's controversial appearance last year on "Oprah." The doll behaves much as Elmo did on the talk show when he passionately and clumsily declared his love for his onscreen romantic interest, the furry orange creature Zoe.

The couple since have spawned a young daughter, Silli, while denying persistent rumors that the child's father actually is the lovable blue muppet Grover.

The powerful Creative Artists Agency, which represents Elmo and many of Hollywood's other A-list stars, termed the firing "graceless and uncouth."

"This is no way to treat an artist," a CAA release stated. "This unconscionable action will cause brightly colored and highly marketable children's puppets everywhere to question whether they would want to work for an outfit that does this to its greatest asset."

Producers reportedly are involved in serious negotiations with Brad Pitt to replace Elmo in the upcoming sequel to the hit film "Elmo in Grouchland." The anticipated action blockbuster's working title is "Return to Grouchland: Oscar's Days of Rage."


Wednesday, September 13, 2006

 

Its Only Detroit But...

Did you know the U.S. gave Saddam Hussein the key to Detroit.

1. I wonder if he still has it.

2. Has Detroit changed its locks?

3. Would Detroit really be worse off being run by Saddam?

Tuesday, September 12, 2006

 

Sometimes There's A Man

A way down under there was a fella, a fella I want to tell you about, fella by the name of Steve Irwin. At least, that was the handle his lovin' parents gave him, but he never had much use for it himself. This Irwin, he called himself the Crocodile Hunter.

Now, Crocodile Hunter, that's a name no one would self-apply where I come from. But then, there was a lot about the Crocodile Hunter that didn't make a whole lot of sense to me. And a lot about where he lived, like- wise. But then again, maybe that's why I found the places' and his adventures durned innarestin'.

They call Australia the Outback. I didn't find it to be that exactly, but I'll allow as there are some nice folks there. 'Course, I can't say I seen London, and I never been to France, and I ain't never seen no queen in her damn undies as the fella says. But I'll tell you what, after seeing the Crocodile Hunter and his there stories unfold-- wal, I guess I seen somethin' ever' bit as stupefyin' as ya'd see in any a those other places, and in English too, so I can die with a smile on my face without feelin' like the good Lord gypped me.

Now his stories that unfolded on TV began back in the early nineties-- just about the time of our conflict with Sad'm and the Eye-rackies. I only mention it 'cause some- times there's a man--I won't say a hee-ro, 'cause what's a hee-ro?--but sometimes there's a man.

And I'm talkin' about the Crocodile Hunter here-- sometimes there's a man who, wal, he's the man for his time'n place, he fits right in there--and that's the Crocodile Hunter, in Australia.

R.I.P. Crocodile Hunter


Monday, September 11, 2006

 

I'll be back soon.

But today isn't the day for scatalogical humor

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